Real-Time Simulation Engineering
Senior simulation engineering in Unity and Unreal Engine for training systems, synthetic environments, and immersive applications.
Twenty years of production engineering across game development and applied simulation. Principal-led, Illinois-registered. Available for direct engagements and subcontract work.
- Engines
- Unity · Unreal Engine 5 · Unreal Engine 4 · Proprietary
- Registration
- Illinois LLC
- SAM.gov
- Active
- Location
- Brookfield, IL — Chicago metro area
Capabilities
View all →Real-Time Simulation
Unity and Unreal Engine systems engineering: gameplay, AI, physics, vehicles, and visual effects. Sustained high-FPS performance under load.
Synthetic Environments
Geo-specific and geo-typical terrain construction, large-world streaming, environmental fidelity for training applications. Compatible with standard simulation interchange formats including DoD M&S terrain workflows.
Multi-Display & Immersive Systems
nDisplay for domes and curved screens, cluster rendering, frame-locked sync, and VR/AR/MR integration.
Training & Scenario Systems
Procedural training scenario design, after-action review systems, and adaptive difficulty for high-fidelity training applications across defense, industrial, and enterprise contexts.