RAMPART SIMULATION

Past Performance

Selected engagements

Some program details are constrained by NDA and described at the capability level. Additional references and program-specific detail available on request, subject to appropriate non-disclosure terms.

Battlefield Training Simulation Platforms

Client:
U.S. defense customer; multi-service end users
Role:
Chief Software Architect / Principal Engineer
Period:
Ongoing

Principal architect across multiple active simulation systems — built on Unity and Unreal Engine 5 — used in high-fidelity training environments. Scope spans core architecture, AI behaviors, multi-display dome integration via nDisplay, drone modeling, and sustained performance optimization. Active programs serving multiple service branches.

Indie & Studio Contract Engineering

Client:
Twisted Pixel Games and additional studios (via Flashpoint Games LLC)
Role:
Contract Engineer
Period:
Multiple engagements

Contract engineering on commercial titles across Unity, Unreal Engine, and proprietary in-house engines, reinforcing breadth of production engineering across engines and platforms.

Commercial AAA Game Development

Client:
Electronic Arts; Midway Games
Role:
Software Engineer
Period:
Earlier career

Engineering credits on shipped AAA commercial titles — including the Mortal Kombat franchise at Midway Games and the Tiger Woods PGA Tour series at Electronic Arts — built on multiple proprietary in-house game engines. Foundational production experience that applied simulation work rarely sees in working engineers.