Battlefield Training Simulation Platforms
- Client:
- U.S. defense customer; multi-service end users
- Role:
- Chief Software Architect & Principal
- Period:
- Ongoing
Chief software architect across multiple active simulation systems — built on Unity and Unreal Engine 5 — used in high-fidelity training environments. Scope spans core architecture, ballistics and physics modeling, AI behaviors, multi-display dome integration via nDisplay, drone modeling, and sustained performance optimization. Applications in use across multiple U.S. service branches, sustained over a long-term engagement. Further detail available under appropriate agreement.