Battlefield Training Simulation Platforms
- Client:
- U.S. defense customer; multi-service end users
- Role:
- Chief Software Architect / Principal Engineer
- Period:
- Ongoing
Principal architect across multiple active simulation systems — built on Unity and Unreal Engine 5 — used in high-fidelity training environments. Scope spans core architecture, AI behaviors, multi-display dome integration via nDisplay, drone modeling, and sustained performance optimization. Active programs serving multiple service branches.