Real-Time Simulation Engineering
Unity and Unreal Engine simulation development including custom gameplay systems, AI behaviors, physics integration, vehicle systems, and high-fidelity visual effects. C++ engine extension, Blueprints, C# scripting, Niagara VFX, and performance optimization for sustained 60+ FPS in complex training scenarios.
Training simulation experience spans Unity, Unreal Engine 4, and Unreal Engine 5, including engagements that require moving between engines or maintaining parallel codebases inside a single program portfolio.
This capability is demonstrated directly in the MilSpec FPV Drone Simulation — an internal technology demonstrator built in C++ on Unreal Engine 5.7, with a deterministic flight model, multi-spectral sensors, and live in-engine telemetry.