RAMPART SIMULATION

Capabilities

Engineering disciplines

Areas of working technical depth across training systems, synthetic environments, and immersive applications. Each capability is delivered hands-on by the principal or by a vetted small team assembled around the engagement.

Real-Time Simulation Engineering

Unity and Unreal Engine simulation development including custom gameplay systems, AI behaviors, physics integration, vehicle systems, and high-fidelity visual effects. C++ engine extension, Blueprints, C# scripting, Niagara VFX, and performance optimization for sustained 60+ FPS in complex training scenarios.

Training simulation experience spans Unity, Unreal Engine 4, and Unreal Engine 5, including engagements that require moving between engines or maintaining parallel codebases inside a single program portfolio.

Synthetic Environments & Terrain

Geo-specific and geo-typical terrain construction, large-world streaming including Cesium and one-world terrain approaches, and environmental fidelity for training and analysis applications.

Multi-Display & Immersive Systems

nDisplay configuration for dome and curved-screen training installations, cluster rendering, multi-projector calibration, frame-locked synchronization, and VR/AR/MR integration for immersive training environments — including standalone Meta Quest deployment.

AI & LLM Integration

Integration of AI and LLM capabilities into simulations and applications, including natural-language control of simulation state, automated scenario generation, and validated tool-use pipelines. Also applied internally as AI-assisted development workflow to shorten iteration cycles on production engineering work.

Spatial Audio

Spatialized audio simulation including environmental acoustics and equipment and vehicle signature audio for immersive training applications.

Drone & Unmanned Systems Simulation

UAV and unmanned ground system modeling and simulation for training and analysis applications.

Training & Scenario Systems

Procedural training scenario design, after-action review systems, and adaptive difficulty for high-fidelity training applications across defense, industrial, and enterprise contexts.

Distributed Simulation Interoperability

DIS integration in both Unity and Unreal for distributed simulation, including entity state exchange and interoperability with existing simulation federations. Experience working inside HLA-based simulation environments.

Custom Engineering & Integration

Ballistics and physics modeling, architecture and performance optimization, legacy modernization, custom tooling, and systems integration with M&S infrastructure — built to specific client requirements.