RAMPART SIMULATION

Capabilities

Engineering disciplines

Areas of working technical depth across training systems, synthetic environments, and immersive applications. Each capability is delivered hands-on by the principal engineer or by a vetted small team assembled around the engagement.

Real-Time Simulation Engineering

Unity and Unreal Engine simulation development including custom gameplay systems, AI behaviors, physics integration, vehicle systems, and high-fidelity visual effects. C++ engine extension, Blueprints, C# scripting, Niagara VFX, and performance optimization for sustained 60+ FPS in complex training scenarios.

Training simulation experience spans Unity, Unreal Engine 4, and Unreal Engine 5, including engagements that require moving between engines or maintaining parallel codebases inside a single program portfolio.

Synthetic Environments & Terrain

Geo-specific and geo-typical terrain construction, large-world streaming, environmental fidelity for training applications. Compatible with standard simulation interchange formats including DoD M&S terrain workflows.

Multi-Display & Immersive Systems

nDisplay configuration for dome and curved-screen training installations, cluster rendering, multi-projector calibration, frame-locked synchronization, and VR/AR/MR integration for immersive training environments.

Spatial Audio & Sensor Modeling

Spatialized audio simulation including environmental acoustics, equipment and vehicle signature audio, and integration with sensor models for detection, classification, and training applications.

Drone & Autonomous Systems Simulation

UAV and unmanned ground system modeling, sensor payloads, autonomy stack integration, and synthetic data generation for ML training pipelines.

Training & Scenario Systems

Procedural training scenario design, after-action review systems, and adaptive difficulty for high-fidelity training applications across defense, industrial, and enterprise contexts.

Custom Engineering & Integration

Architecture, performance optimization, legacy modernization, and integration with established simulation networking standards (HLA, DIS, DDS) and other M&S infrastructure.